Originally posted by FIBBIDEH: After you reach 100% war exhaustion, after 2 years a status quo can be forced on you. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. You've missed one planet (-100) and two systems (-40. A little bit of a click-baity title, specifically I'm really tired of being unable to claim victory due to stupid numbers of civs in a war. Declare War, invade system. And when I'm trying to advance to invade planet the AI keeps spamming those infinite mercenaries fleets that force me to split my fleets in two fronts. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. if you hover over it it will also tell you why. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. I am currently dominating a nation in a war, haven't lost a single system, but somehow they only have 10% w. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0 War. One I was the aggressor and the current one the PC is the aggressor. Why am I not. But still. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. In RL war exhaustion forced a surrender and an economic depression which lasted until nazi Germany. You want them to surrender. no, there is no forced surrender. I have NO DLC and this is my fourth or fifth gameWar score is how badly you beat them, war exhaustion is their will to keep fighting. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. Buster_cherryUA. A big contributor is loss of ships. War score is the measure of 'winning' a war. Reaching the war exhaustion threshold of 20 (100) in a war will incur some minor. You refuse the offer because you are sure you can conquer all it's planets and systems. . Unfortunately, not even waiting for 100% exhastion would give enough acceptance to a full victory (their surrender). But then you see the dreaded pop up. Shad May 18, 2018 @ 5:08pm. wpflug13. As for you vs them there are 3 main factors. If you look closely, there is a small separation between the bottom of the War Exhaustion box and the Occupation tracker. I don't want to go to war with the AI Federation. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know, defends their. 181. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. Wasn't a total war, just subjugate. You can never 'force' a surrender. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. Reply. The war exhaustion in this game does not work well. A place to share content, ask questions and/or talk about the 4X grand strategy…I'm enjoying the changes to the game but the new war exhaustion system is frustrating. CryptoWar exhaustion basically vanishes the moment the war is over and starts over at zero if you go right into the next war. Production beefed up, war technologies prioritized, and expedited when possible. Join. 3. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. ago. This of course means that they have some rebellion within. . Our federation had 90% war weariness by the time they were at 50%. When you reach 100 war exhaustion, you can't be forced to surrender unconditionally. After that, I jump to their capital planets to cut off their production. I've rarely seen situations where reaching 100% war exhaustion made much of a difference to me. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. So I think I’m about to lose this war due to my war exhaustion but the problem is, not only have I won every engagement, I’m occupying all of their…100% exhaustion lets you force a status quo, but not a full surrender. What he did was a very good tactical decision. War exhaustion . I'm addicted to Stellaris rn, but I actively avoid going to war at all costs. The Negotiate UI is. I find. War exhaustion has two effects: 1. So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. I have NO DLC and this is my fourth or fifth game War score is how badly you beat them, war exhaustion is their will to keep fighting. Whenever i attack someone, my war exhaustion builds up much faster than them, even if im getting all my claimed systems and that being my wargoal. They can never force a surrender because of war exhaustion. It even had revanchism when you lost territory. Split your fleets so you can wipe them out faster. we got tired of his shit and decided to go to war and split him up and lock his empire into a single system. You don't surrender because an enemy is shaking is fist at your walls. Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. #3. OgamiGoro Apr 13, 2020 @ 1:37pm. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. In addition, whenever one side in a conflict reaches 100% war exhaustion the other will be able to force a Status Quo after 24 months. Surrender would only make the one who press it actually surrender. NuclearKiwix • 1 yr. Over the decades, I've managed to beat them into "Inferior/Pathetic" fleet status, and claim a third of their empire. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. If you don't end the. However -4 is not a lot and they do not have full exhaustion yet. But even with this setup, the AI does not surrender at 100%. It also gives up to 100 points of War Score. Kempeorlaxan May 3, 2020 @ 1:26am War Exhaustion 100% Surrender Question I played as Terravore on higher difficulties - one of the advanced AI expanded very fast and. War exhaustion is not a measure of success or 'winning'. This of course assuming my humans…For most wargoals war exhaustion isn't enough to get the AI to surrender, it's more useful for getting status quo with them. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. If neither AI asks the other for peace, it can continue indefinitely. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. 5 war exhaustion. #1. [deposit id] effect add_district =. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. I decimate my enemies' fleets completely. #1. Although in EU4 they have the war exhaustion mechanic which means that you'll have to sign a peace treaty eventually, while in Stellaris, there really isn't anythinhg like that. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. Meanwhile, the winner will usually get to 100% war exhaustion more slowly so he gets the ability to force peace at an opportunate moment first. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. Claims change hands as normal in EVERY type of war. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Cannot surrender or status quo unless you reach 100% exhaustion. Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. They have 2 planets left and I'm occupying both of them. Systems occupied by this side will be immediately ceded, making cede_claims and release_occupied_systems_on_status_quo fields irrelevant. Or, at least, this has been my experience. Remember to fully occupy every claimed system and. But since that red bar is counting War Exhaustion, I think you should triple check. I destroy the star fortress and flip it to my side, then I start bombing the two planets. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Okey, then this might be mod related. Business, Economics, and Finance. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. Decleared war on an empire to make them my tributary. But even with this setup, the AI does not surrender at 100%. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. The first step is to have a functioning and efficient economy. BUT only a status quo can be forced, not a surrender!I've noticed something in the game I'm in. CryptoFirst of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. Reply. Even in victory casualties, resource drain, and general stress accumulate into exhaustion. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50),. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. The difference is in occupations. After 2 battles with the enemy. However even several years after reaching 100% exhaustion. They have 2 planets left and I'm occupying both of them. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. So at that point, your empire has had enough and they press for peace. Every planet, every outpost, not matter how remote. It is now about war exhaustion. r/Stellaris • War exhaustion should be replaced with war taxes, happiness penalties and inner politics. I don't want to go to war with the AI Federation. War exhaustion is only leading to forced status quo. They are also less likely to surrender. And war. For many casus belli it's pointless to pursue surrender because status quo already gives you everything you want. I very rarely resort to war. I'm on good terms with them and they're huge. You are in a race if you want to conquer someone in a single go. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. Forum listWar Exhaustion doesn't mean you have to surrender. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. Adding to this, a "status quo" peace isn't as bad as it sounds. Just like the player can at most be forced to a status quo after 2 years at 100%. They always have my war exhaustion up by 5-7% more than their own. 100% war exhaustion is -100% stability Then multiply together effects from multiple wars. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. Yea - It happens again. So I have a war going on against a faction and their ally. I've been in two wars with the same enemy empire. But yeah, also Exhaustion gain should probably be adjusted. You have the perfect start. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. I have gathered 27% exhaustion for 11 ships lost, 0% due to 5 armies lost, they have gathered 22% due to 67 ships lost, and 0% due to 141 armies lost. they are fully occupied. I haven't played Stellaris for years (although I have hundreds of hours previously), but recently I bought all the dlc's and gave it another go. It has no bearing on actual victory, other than providing an 'out' so that the. The exhaustion percentage is creeping up so slowly that it will probably be a hundred years before it gets to 100 percent and hopefully the Caloctora will surrender even though the Fallen Empire hasn't done a thing to them. War exhaustion makes no sense. PlutonArioch Dec 10, 2022 @ 11:29pm. War exhaustion is constantly added, just the amount can be changed. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. Militarists just shoot more. I let the war go on for a while longer but it still won't let me end this war. Here is my take on how the. step 4 : when you take a system with a planet in it land your army units on the planet to take it. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You can win a war with 100% war exhaustion while your opponent is at 1%. The year this. Look under the war goal and it should say their current acceptance of it and why. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. War exhaustion is only how close your nation is close to calling it quits. • 2 yr. Thats another problem Stellaris has had from day one, no seperate peace. War Exhaustion is terrible. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. Otherwise there would be zero reason to ever surrender, because 100% would just be a number. No one can be forced to surrender without opposing war goals being occupied. Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. Currently, the war score is one of the mechanics feeling the most gamey in Stellaris. I'm really enjoying the experience so far, although I did have to relearn a lot. The AI doesn't have to surrender at 100% War Exhaustion either. Destroying the enemy's entire fleet only gets you. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. Novaseerblyat • Machine Intelligence • 6 mo. . Which seems a tad muchI feel your pain. ago. The war still will not end and has been going on for 87 years even though 100% was reached within the first 10 years. and then nothing happened. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. But ok fine. You'd peace out *before* you hit 100% war exhaustion in this case. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. The act of surrendering is to abdicate to your demands in their entirety, you didn't want much, so you didn't get much. The fact that you are at war with a xeno empire does affect politics and ethic attraction, winning/ surrender does the same. At that point the status quo peace returns all your planets and systems UNLESS someone has claims on them. "Blowing up all their planets is good fun, but if you really want them to suffer, you should conquer them the conventional way and mark their species for slavery or extermination. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. ago. I won. Failed leadership resulting in War Exhaustion 100% white peace gives you big trouble in other Paradox games. They always have my war exhaustion up by 5-7% more than their own. I am at 81% war exhaustion and my enemy is at 100%. Storm Jan 22, 2020 @ 9:26am. They always have my war exhaustion up by 5-7% more than their own. But this didn't work because "my war goal does not allow surrender. They reached 100% war exhaustion after a few years, but they didn't surrender. War exhaustion increases in 3 ways. l_x_fx. When your war exhaustion maxes out, you can be forced to accept a status quo peace. I share some desire for more empire sprawl mitigation for determined. There are two society techs that offers reduced claim costs + reduced war exhaustion, I think it's a T2 and a T3, though it might be a T3 and a T4. The problem is that you usually do not. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. But when i do, i go full tilt. I am using the base game. Why is my war exhaustion going up despite buffs, traditions, and not getting even close to losing. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Lol, Germany would have wished it was like this. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. soontir fel Jul 25, 2022 @ 8:49pm. About the first three years, the enemy's war weariness has reached 100%, and I think he will surrender automatically after two or three years, as written in the wiki. Peace out via status quo and prepare for the next attack in 10 years. Honestly stellaris should just import eu4's war exhaustion, stability and war score system (but add more ws gain. You just need to wait for everyone to get max war exhaustion. This is actually an issue with the AI (second empire totally passive in the war), not the exhaustion mechanic. There are no other mechanisms tied to it. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. Business, Economics, and Finance. Not just because you need to build up to your fleet, but because they reduce war exhaustion from space battles. War Exhaustion gain is done by losses as a percentage of your fleet cap. You just need enough to enforce the demand on the war screen that you need to check. You know one capitulates, but others fight still. The only way they’d get systems/planets from that is if they were occupying claimed systems. The problem was I couldn't make status quo. This is then used to determine when one side will surrender and how much the winner can demand of them. Everything is glorious. if you click those you can open up the war screen itself and. Posted by u/untrustedlife2 - 768 votes and 204 commentsHonestly, this won't really change much to the OP's issue, since full war exhaustion will still force a peace. Your enemy War Exhaustion will not increase beyond 100%. Question. It normally only ends than and not when only one hits it. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. A system where offering surrender lowered your War Exhaustion (on a time limit) and refusing enemy surrender increased it would also go a long way towards preventing the 'griefing' style of play that people were so worried about when forced peace was (thankfully) removed. Just set reasonable war goals and go for those. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. This means that territories etc will all be reversed back to their pre-war status. Edit: war exhaustion, not ear exhaustion. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. Space battles: 85%. If you're invading a heavily fortified enemy you'll take much higher war exhaustion than them, but since you'll be taking systems it doesn't matter if you hit 80% war exhaustion when they're only at 20%—you stand to gain from the war and they stand to lose. Wanted to vassal him vs invade and destroy but when I declared war same thing happened as the first. Paradox Forum. Also, they are machine intelligence, which lowers their war exhaustion I think. or status quo 2 years after the opponent reached 100% war exhaustion. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. -100 for surrender, -50 for subjugate. It takes 10 days for armies in orbit to land on a world. the other attacking enemy was on like 100% war exhaustion. It can be useful for him, too. Ever try and invade a nation with an ally that didn't share a border? You'll have every system, every planet, a fleet to make them cry, and they're at 100 war exhaustion but refuse to give up. I typically play on commodore difficulty and I don't mind the 3. War Exhaustion has no effect on stability. ok, so I will admit, i am a noob to this game, got it only 2 days ago, but ive lerned the basics and have been winning wars. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. . 113. Slower war exhaustion is part of gestalt consciousness. I then proceded to pass a vote and declare this FP empire a crisis. One of the Khan's sucessor states ought to be totally beaten, they're at 100% exhaustion, but they have one system left and I can't get to it because a neutral empire closed its boadrers to me. I've noticed something in the game I'm in. 100% war exhaustion means you used up what your country considers to be an okay amount of resources for war. They never managed to enter my space. Question. 0 Now 0. 100% war exhaustion only forces them to accept a status quo peace, if you. Both planets are heavily defended but I manage to take. Yes, they have enough fleets somewhere. I've been in two wars with the same enemy empire. . 1. While watching Arumba play apocalypse today he got into a war in which the AI forced him to 100% war exhaustion. War exhaustion has two effects: 1. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. War exhaustion makes no sense. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Menu. They always have my war exhaustion up by 5-7% more than their own. Use a race with modifiers to war exhaustion. They were at 100% war Exhaustion I was at like 30% So lets end this war. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the. trueBasically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. That should be factored into your war planning. When I try to achieve war goal or status quo I get a -100 surrender and -49 relative fleet power. 1 aspect I'm missing or seems counter intuitive to me is the war exhaustion mechanic. Otherwise there is the two years after both sides are at. 11. 3. Also, exhaustion doesn't matter that much. I would've thought that the aggressor making 0 progress would mean they'd gain more exhaustion as they aren't gaining anything. You have to open the war view and choose "status quo. The AI doesn't auto surrender at 100% war exhaustion. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. #7. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. • 2 yr. With automatic Status Quo. The Ovarians have reached 100% war exhaustion. Stellaris. Can't invade the ally to try and force a surrender either since there's a 4th nation blocking you. The original empire has no reason to surrender as they are hoping the other empire will save them. Once their war exhaustion reaches 100%, you can force a status quo peace. This mod is in no way balanced so please use with that in mind. One I was the aggressor and the current one the PC is the aggressor. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have. One I was the aggressor and the current one the PC is the aggressor. Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. That’s what happens in stellaris. He attacks me twice, I lose some ships but win the battles. This is the problem with the war exhaustion system: it makes no sense. 3. I've noticed something in the game I'm in. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. ago. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. The two are rarely entirely connected. . If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. The whole galaxy joined and we stomped the enormous FP empire. Makes. Business, Economics, and Finance. Every planet was more or less occupied. Not really. It's nice that the game doesn't force you to surrender when you hit 100% WE, but rather it pressures you to surrender to avoid the malus. War exhaustion makes no sense | Paradox Interactive Forums War exhaustion makes no sense Jadelith Jul 14, 2022 Jump to latest Follow Reply I won. The "war exhaustion timer" is for status quo, not for complete victory. Apparently my nation is 78% towards accepting a forced status quo, while the enemy only 56%. War exhaustion for the small empire vs the AI Federation is at 89%. Look under the war goal and it should say their current acceptance of it and why. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. So losing a battleship hurts more than losing a corvette. Thats surprising given the design goal was specifically made to account for this. Best workaround I know of is to pause the game, open the console ["~"], and type "play 01", "play 02", "play 03" and so on until you are in control of your ally's empire, or the enemy empire. The only way to force an opponent to surrender in Stellaris is to occupy 100% of the opponents assets. 2. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. With this, the I would gain 100% exhaustion first and the AI, after 2 years will be able to enforce demands without making any progress. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. They always have my war exhaustion up by 5-7% more than their own. frogandbanjo • 5 yr. As I am in a federation, I was eventually asked to vote for or against a war with a neighboor we had previously fought with. And i think "yea nice i take my opportunity!" I attacked them. I think you have basically disabled War Exhaustion. One I was the aggressor and the current one the PC is the aggressor.